All blogs / Architecture of building a tournament for game playing agents
I built a game playing agent tournament. To give some context this wasn't entirely from scratch. I had the benefit of learning from the previous tournament which had a few flaws.
The previous tournament was written in python3 with the rough architecture above. It worked roughly like the following:
The main problems with this design:
The new ran three docker containers; one for each of the agents + game server and the communication channel was over websockets. The webapp / game ui also connected and served as a visual and debugging aid for the game.
The new iteration was designed with the previous considerations in mind: